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Devlog
What am I doing?
June 10, 2026
by
oknogmdv
#changelog, #teaser
I've been facing technical challenges and time constraints, which led me to abandon the project for about a month. However, during my last stream, I promised my subscribers that I would spend at least...
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Im doing smth
May 24, 2026
by
oknogmdv
#teaser
I returned to the project after a long break. ========================= Я вернулся к проекту после долгого перерыва...
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Deadays v0.7 - Gameplay Update - Changelog
March 30, 2026
by
oknogmdv
#changelog, #update, #gameplay update
DEADAYS 0.7 — GAMEPLAY UPDATE This version features a completely redesigned upgrade system — now the boring stat upgrades have been replaced by PERKS. There are 5 categories: player and 4 weapons...
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Deadays v0.6.3 - Changelog
March 03, 2026
by
oknogmdv
#update, #changelog
Deadays v0.6.3 - Changelog 1. Snow and winter decorations have been removed. Winter is over. 2. Localization - a language change button has been added to the corner of the main menu. English and Russi...
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Deadays v0.6.2 - Changelog
March 03, 2026
by
oknogmdv
#update, #changelog
DEADAYS v0.6.2 IS HERE - Changelog 1. New wave system: waves are now time-limited. Zombies spawn until the end of the wave; your goal is to kill as many as possible. 2. New enemy spawn system: while p...
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Deadays v0.6.1 - Changelog
January 06, 2026
by
oknogmdv
2
#update, #changelog
DEADAYS v0.6.1 - Changelog 1. New flying enemy – the Ice Skull. It's a modified version of the Fire Skull. The main difference is that it applies the Frostbite debuff when it attacks. 2. Fundamental...
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Deadays v0.6 - Changelog
January 06, 2026
by
oknogmdv
1
#changelog, #update
DEADAYS v0.6 - Changelog 1. New flying enemy – a fiery skull. It flies at you and explodes. One or two shots from any weapon will be enough to kill it. Kill points have not yet been assigned. 2. Cam...
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